All work

Game launches, side by side

Comparing game launches took analysts at major publishers about 20 minutes by hand, and our main competitor did it for them. I spotted the gap, made the case for fixing it and designed a one-click solution that lifted our UMUX efficiency score from 71 to 86.

Role
Senior Product Designer
Timeline
6 weeks
Team
Product manager, engineering manager, front-end developer
Skills
User research, Amplitude analytics, Product strategy
Status
Shipped
Newzoo analysis page with the period filter showing Custom range and Release date
Context

A churn risk hiding in a workflow

Newzoo sells games market data to publishers like Riot Games and Xbox. Our main competitor, Data.ai, offered a feature we lacked: align games by release date. At the same time, our highest-value clients kept telling us their monthly reports took too long. I suspected the two were connected.

Comparing games since launch is one of an analyst's most common tasks. On our platform, it took a hunt across two pages and a spreadsheet.

FIG 01As-is user flow for comparing two game launches: seven manual steps across two pages and a spreadsheet.
FIG 02Analysts jumped between the analysis page (left) and each game's profile page (right) to line up launches by hand.
Initiative

Making the case with data

I didn't wait for a brief. I built the business case myself and framed it as a churn risk among high-value clients, which is what got product leadership to prioritise it.

It drew on three sources:

  • UMUX survey. The overall score was a healthy 82, but efficiency lagged behind, and comments kept mentioning time-consuming reports and difficulty comparing titles.
  • Amplitude. People doing this comparison had much longer sessions and many back-and-forth clicks between the profile and analysis pages. It wasn't an edge case.
  • Competitor analysis. Data.ai already solved it, which made the gap urgent.

“Manual data extraction is a time sink. I have to open multiple tabs and switch between them many times so I can get a report, and I have to do this every month.”

UMUX survey comment, June 2022

The user pain was compelling, but the churn risk is what moved the roadmap. I was given the green light to lead discovery.

Discovery

20 minutes for one comparison

To see the problem first-hand, I interviewed data analysts at publishers including Activision Blizzard, Riot Games and Square Enix.

In one session, an analyst from Riot Games shared their screen and walked me through their monthly report. Comparing two games since launch took nearly 20 minutes, with a workaround they had built themselves. The platform had the right data; the analyst was doing the work it should have done.

Solution

From grand vision to pragmatic value

Key decision

My first idea was a full redesign of the PC & Console analysis journey, but an early talk with the engineering manager showed the team's capacity was committed to other priorities.

I chose a release-date toggle on the existing analysis page over a full redesign of the analysis journey.

WhyIt solved most of the problem with a fraction of the effort, so it shipped in a few sprints instead of waiting for a redesign.

With a front-end developer, I found what the existing interface could support: one toggle in the period filter. Switch to Release date and every game's line starts at its own launch, on one axis.

Try it
Monthly active users in millions, by month since release
GameMonth 0Month 1Month 2Month 3Month 4Month 5
Call of Duty: Black Ops Cold War (released 2020-11)12.4M25.6M27.2M25.9M25.1M22M
FIFA 21 (released 2020-10)10.1M10.3M11.6M11.5M11.3M11.2M
Call of Duty: Vanguard (released 2021-11)15.6M14.7M10.5M8.3M7.6M9.1M
PROTOTYPEAn interactive recreation with illustrative numbers. Switch to Release date and three launches line up on one axis.

Release date only shows games released after April 2020, so the filter says so in a note right under the toggle, instead of silently dropping older games.

FIG 03The shipped design: a Custom range / Release date toggle in the period filter, with a note on which games it covers.
Result

Impact

After launch, I re-sent the UMUX survey to the same cohort of power users.

71 → 86UMUX efficiency score, the weakest measure before launch
108Unique clicks in the first month, 8% above the adoption goal we set with the PM
1 clickTo compare launches, down from about 20 minutes of manual work
FIG 04UMUX in June and November 2022, with client feedback after launch. Efficiency and effectiveness rose the most.

Closing the gap with Data.ai removed a point of friction for our highest-value clients, and with it a reason to churn.

Reflection

What I learned

01

Speak the language of the business

User pain made the problem real, but the churn risk got it prioritised. I learned to frame design problems as business problems.

02

Constraints focus the work

Limited capacity pushed me from the ideal redesign to the simplest change with the most value.

03

Measure the user's goal, not the click

Clicks showed discovery. Time to create a report would have shown the real value, and next time I'd define that metric before launch.

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